Post by Dota on Jan 26, 2013 9:47:53 GMT -5
If at all possible, Character submissions due this weekend. I know I neglected to post a reminder here, so I can't really stand behind this deadline.
General thoughts on character creation:
Try not to reveal too much about your character. In your character profile, only post what is obvious. Example: Your character has a huge, disfiguring scar on their face. Include that. Don't include how they came to have that scar. That way, everyone is discovering the universe around them as they play, and not coming in with all of the answers. It should make for better character interaction.
I'll be working on updating the database numbering system. Thoughts on the following:
400 billion stars in galaxy. That would take way too long of a number to catalogue. Considering the galaxy in its 3-dimensional shape, Kouhai and I were studying a cat toy all morning, trying to visualize how to chop it up. We got it down to the 10 degree slices, but we need more.
Here is a pic of how Star Trek divides into sectors, though I wonder how they tackle the issue of those sectors that are in two quadrants...
en.wikipedia.org/wiki/File:Galactic_Quadrant_Star_Trek.png
Still trying to work this out myself...
1 Galaxy
4 Quadrants (or "Galactic Quadrant")
36 Ten-degree slices
16 Sectors per each slice
4 Quadrants in each sector box (or "Sector Quadrant")
Equals 9216.
Divide 400000000000 stars in our galaxy by 9216.
Equals 434027777 (I realize stars wouldn't be evenly distributed, but it's just an RP).
Would our numbering system look something like the following?
A-BB-CC-D-EEEEEEE-XMF
Where A would be 1-4 (or A-D?) for overall galactic quadrant. B would be 1-36 for appropriate slice. C would be 1-16 for appropriate sector. D would be 1-4 for sector quad. E would be solar system number (Kouhai brought up a good point that not only are there lone stars out there with no planets, but there are also rogue stars that follow no orbit in the galaxy and may even exit the galaxy at some point -- should these be included, or should we reserve the numbering for solar systems only? Does it matter? Will we ever refer to these other bodies?) X is for the planet number in the solar system, which may be single or double (or more?) depending on the size of the system. M is the class of the planet. F is added on if referring to a satellite of the planet, and uses lower case letters from the greek alphabet.
We also need to establish a date / year system. I'm not even sure how to approach this, since dates seem to be entirely relative to each and every planet (if you ask my chara how old they are, they'll probably respond with years based on their homeworld). What unit of time would emerge if you were just sitting out in the vacuum of space? My guess is the lesser the technology level, the more likely a planet is to use their own system. This doesn't help us....but then, maybe that's even an issue that the galaxy is dealing with that the moment.
General thoughts on character creation:
Try not to reveal too much about your character. In your character profile, only post what is obvious. Example: Your character has a huge, disfiguring scar on their face. Include that. Don't include how they came to have that scar. That way, everyone is discovering the universe around them as they play, and not coming in with all of the answers. It should make for better character interaction.
I'll be working on updating the database numbering system. Thoughts on the following:
400 billion stars in galaxy. That would take way too long of a number to catalogue. Considering the galaxy in its 3-dimensional shape, Kouhai and I were studying a cat toy all morning, trying to visualize how to chop it up. We got it down to the 10 degree slices, but we need more.
Here is a pic of how Star Trek divides into sectors, though I wonder how they tackle the issue of those sectors that are in two quadrants...
en.wikipedia.org/wiki/File:Galactic_Quadrant_Star_Trek.png
Still trying to work this out myself...
1 Galaxy
4 Quadrants (or "Galactic Quadrant")
36 Ten-degree slices
16 Sectors per each slice
4 Quadrants in each sector box (or "Sector Quadrant")
Equals 9216.
Divide 400000000000 stars in our galaxy by 9216.
Equals 434027777 (I realize stars wouldn't be evenly distributed, but it's just an RP).
Would our numbering system look something like the following?
A-BB-CC-D-EEEEEEE-XMF
Where A would be 1-4 (or A-D?) for overall galactic quadrant. B would be 1-36 for appropriate slice. C would be 1-16 for appropriate sector. D would be 1-4 for sector quad. E would be solar system number (Kouhai brought up a good point that not only are there lone stars out there with no planets, but there are also rogue stars that follow no orbit in the galaxy and may even exit the galaxy at some point -- should these be included, or should we reserve the numbering for solar systems only? Does it matter? Will we ever refer to these other bodies?) X is for the planet number in the solar system, which may be single or double (or more?) depending on the size of the system. M is the class of the planet. F is added on if referring to a satellite of the planet, and uses lower case letters from the greek alphabet.
We also need to establish a date / year system. I'm not even sure how to approach this, since dates seem to be entirely relative to each and every planet (if you ask my chara how old they are, they'll probably respond with years based on their homeworld). What unit of time would emerge if you were just sitting out in the vacuum of space? My guess is the lesser the technology level, the more likely a planet is to use their own system. This doesn't help us....but then, maybe that's even an issue that the galaxy is dealing with that the moment.